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MAY 24th - 27th 2018 / Atlanta, GA

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Weapons and Prop Policy

Costuming has been a part of MomoCon since its inception.  We understand the time and effort it takes to craft the multitude of outfits and props that come through our doors every year.  Props of all types can be a huge part of a character.  However, the reality is that some props are not appropriate or safe in a public convention environment.  To ensure that all attendees have an enjoyable and safe time at MomoCon, we have the following policies regarding all props and weapons.  They are based upon Georgia Law as well as consideration to our venue’s needs.

Violation of these rules may result in a warning, having your prop removed from the convention grounds, or having your badge pulled and yourself escorted off the convention property.  The most severe violations may result in action by the Atlanta Police Department.

Please note that all rules can be superseded the day-of con by requests from the venue, security, or the Atlanta Police Department.  Consideration will be taken into account for any last minute changes of this nature.

 

GENERAL CRAFTED PROP RULES:

Crafted props may be inspected at any time, even if they are not listed in this document specifically.  Inspected props may have a zip tie or tyvek paper wristband affixed by security around it to mark that it has been reviewed.  It is possible that you will be asked to show the tie or wristband by multiple staffers through the course of the convention.  We will take all reasonable precautions to not damage your item.

Oversized props that pose a mobility hazard through doors, stairways or elevators are prohibited.  Recommended dimensions are less than six feet in any direction; items in excess will be reviewed on a case-by-case basis.

Overweight props that pose a danger to persons or property if dropped are prohibited.  Recommended weight is less than 30lb.  Items in excess will be reviewed on a case by case basis.

Any prop, outfit, or armor piece must not be made of a material that can that can injure a passerby via a sharp edge, point, spike or stud.

No explosives or chemicals including, but not limited to, fireworks, smoke pots, flash paper, etc.

Objects that can generate excessive noise, light, smoke, or confetti are prohibited in convention space.

Props cannot be thrown, tossed, shot, or swung regardless of its construction and functionality. They must be under the holder’s control at all times.  No exceptions will be made for boffer/LARP weaponry or sparring equipment.

Sports equipment is allowed.  They cannot be used to strike objects while at the convention ie. hitting baseballs or slap-shooting hockey pucks; equipment must be held under control at all times.  They are subject to all the size, weight, and material restrictions listed above.

Props must be secured to a costume or held in a manner in such that they do not endanger or entangle others. Be aware that the convention may become quite crowded and take appropriate precautions.

PROP WEAPONRY SPECIFIC RULES 

You may not point at a person or brandish the weapon in a threatening manner outside of posed photos.

All props that have a removable pin (grenades) must have it zip-tied (white or orange) or electrical taped in (white or orange).

Realistic looking prop crafted grenades, bombs, mines (explosives) must have a strip of orange electrical tape visible wrapped around the body of the device unless it already has one thru the pin as stated immediately above.

Chains and ropes are limited to 3ft in length if they are uncoiled or used to attach to prop weapons ( example: kusarigama, morningstars).They cannot hang in such a manner as to pose an entanglement or trip hazard. They cannot be swung and must be under control at all times. Ropes/chains completely integrated into clothing or coiled into bundles (not hanging loosely) are not limited to 3 feet.

Chains cannot be of heavyweight metal gauges; lightweight plastic linked chains are available via a variety of sources.

Bows and crossbows can be strung but they must not have enough tension to fire an arrow or object with any appreciable speed. Bows should ideally not be capable of firing projectiles.

Arrows and bolts must either be completely blunt or the arrows heads be made of a soft material such as foam or rubber.

Firearm Prop Specific Rules

No full metal firearm replicas are allowed.

Toys that are modified into props must be disabled and be completely unable to fire any sort of projectile (i.e Airsoft Guns, Waterguns, Bubble shooters, Spark guns, BB Guns, Crossbows, Nerf guns etc).  Additional rules apply to disabled toy projectile weapons, see below.

Disabled projectile weapons/toys that have been modified into props and are completely incapable of firing a projectile are only allowed if they adhere to these additional guidelines (broken out by type).

Prop bullets and shells are allowed in bandoleers or holders but they CANNOT be inserted weapons or loaded into magazines or clips even if either one are NOT inserted in a firearm prop.

Empty shell casings are allowed, de-commissioned or de-milled bullets still in the casing are not.

 

Realistic Silhouettes (those resembling actual civilian and military firearms i.e AK-47, M-16, Glock 17 etc)

  1. A Safety/Blaze orange tip is required; it must be noticeable from a distance.  This can be painted on, electrical taped on, or be a removable sheath. The tip must remain in place while at the convention.
  2. The barrel must be plugged.  This can be done permanently such as using an epoxy resin, or it can be done in a removable method such as a foam insert.  The method does not matter; the result does. The barrel must remain plugged while at the convention
  3. The triggers must be peace-bound  by convention staff.  This will be done with either, zip-ties or a wristband.
  4. If no trigger exists, the tie or band will be secured through the trigger guard or around the handgrip.
  5. Prop Crafted Pistols with removable magazines cannot have them inserted.

 

Non-Realistic Silhouettes (does not resemble any actual civilian and military firearms: space blasters, phasers, zat guns, video game light guns etc)

  1. A Safety/Blaze orange tip is required.  This can be painted on, electrical taped on, or be a removable sheath. It must be noticeable from a distance.
  2. The triggers must be peace-bound  by convention staff.  This will be done with either, zip-ties or a wristband.
  3. If no trigger exists, the tie or band will be secured through the trigger guard or around the handgrip.

 

ADDITIONAL RECOMMENDATIONS FOR ANY FIREARM PROPS

  1. Transport your prop to and from the convention in a bag or box rather than out in the open.
  2. Long arms (carbines, rifles, muskets, etc)
  3. Ideally just leave the removable magazine at home…
  4. Use proper discipline
  5. Fingers off the trigger unless posing for a photo.
  6. Do not point it at anyone unless posing for a photo.

 

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